Dec 7 - 9, 2012
Sheraton Hotel, 700 East Main St
Stamford, CT 06901
fantasy
Generally including elements that do not exist and probably cannot, such as magic, dragons, etc.
Bear's Amulet (Spellbound Kingdoms)
Bear Maagaadi and his tribe of savages have raided the Free Road for two decades. Now he wants to know who abandoned him to the wolves so many years ago; he wants to find his mother. The catch is that she could be any of three Thyran nobles: a witch, a concubine, and a traitor. Zeppelin broadsides, court politics, witchery, and mass combat come to the fore as another chapter in Thyre's history is written.
(For those keeping track, this is T1 Bear's Amulet.) Pregens provided, or bring your own.
Characters provided? Yes, or bring your own.
While the Iron is Hot (LARP)
Travelers along the mountain roads have long spoken of the hospitality of the town of Bannenberg, a place where one may find a roaring fire, amiable company, and a brief respite from the chills of winter travel. It comes as a great surprise to you to find the town of Bannenberg shut tight: doors barred, barns empty, and wary eyes peering from windows. At the end of the town road lies the Wolf’s Head Tavern, perhaps there you will find out why this ordinarily friendly town seems prepared for calamity.
Sins of the Father (Fantasy Craft)
Ages ago the elders of Valespire made a pact with the Court of
Blinding Shadows, agreeing to forever keep certain... disagreeable
promises in exchange for the continued well-being of the human
species. Now the last of those elders’ descendants is dead by his own
hand, which is a shame really, because today the debts of his
forefathers come due, and there’s not a soul in Valespire who even
realizes their eternal peril - not even you.
Aalterdam X: Steppes of the Centaurs (D&D 3.5)
Prince Pietr lives in fear that assassins will hunt down his beloved children, the rightful heir-apparent to the throne of Aalterdam. He has entrusted you, an expert and loyal team, with the duty of escorting his daughter, the Princess-in-Waiting, to a safe haven where she may grow to adulthood, learn valuable lessons, and achieve her rightful destiny. Now all you have to do is get her there - across most of the known world.
The Aalterdam setting is a swashbuckling, Age of Exploration type world; this module emphasizes roleplaying and problem-solving.