Dec, 2012
Stamford, CT 06901
4e
Game using 4th Edition Dungeons and Dragons as its base rule set.
Talons of Umberlee (D&D Lair Assault)
Bring your own 8th level character to this brutal dungeon and see how long you can survive.
Character creation guidelines at http://www.wizards.com/dnd/event.aspx?x=dnd/4new/event/dndlairassault
War is Hell (D&D)
At long last, the Keelrathi War is over, in no small part because of what your elite strike force, the Peshar Reavers, accomplished. In the final battle against the Maimed One, a 100' tall colossus assembled from zombies, it was your group that struck the killing blow, smashing the magical gem in the monstrosity's forehead that animated it. At that, it collapsed in a gruesome storm, and the heavy clouds overhead finally broke, and the Duergar armies fled, scrabbling back to their hidey-holes deep in the Underdark.
The Gash in the Sky (D&D)
One day, your peaceful village is disturbed by an attack from a flying mass of tentacles, ooze, and mouths. The creature does considerable damage, and then disappears through what can only be described as a black gash torn across the sky. The gash floats slowly to the ground, and disappears behind the nearby tree line. Will you dare to investigate?
Return of the Savin' Samurai (Gamma World)
Memo: Target Site Management will be conducting an off-site retreat to reinforce team skills and train members in asset protection techniques. Focus of this seminar will be developing solutions to the real-world problems of site longevity and prosperity. A waiver of your rights to a safe workplace has been prepared for your signature and can be found in your mailbox. Attendance is mandatory.
The Six Faces of Evil (D&D)
The weary adventurers, having spent years
pursuing the ingredients of the formula for the potion that can cure
the plague, finally has everything they need except for one final,
essential ingredient, but it is in the hands of the very people who
manufactured and spread the disease in the first place. The party must
find their way to the headquarters of The Six, penetrate their
defenses, and finally confront the Plaguemasters themselves.
This is the conclusion of The Plague, though it can certainly be played as a
stand-alone adventure. Players may create their own 19th level
The Rider and the Mount
Everyone has interests, intellectual
pursuits and sometimes odd pastimes, but the party, while gathering
ingredients for the potion that can save all living beings from the
terrible plague, must encounter one individual whose arcane pursuits
have taken him obscenely past the point of human decency. Can the
adventurers get the ingredient they require from...the rider and the
mount?
This is Part Five of The Plague, though it certainly can be
played as a stand-alone adventure. Players may create their own 15th
level characters, or may use pre-generated characters.
The Formula (D&D)
A terrible plague is spreading all across the world
of Soumaya. Its symptoms are subtle, but quite insidious. There are
rumors of a possible cure, but the ingredients for the potion that can
save all living beings are strange and rare. Can the party of
adventurers find the formula for the cure without succumbing to the
plague?
This is Part One of The Plague, though it certainly can be
played as a stand-alone adventure. Players may create their own 5th
level characters, or may use pre-generated characters.
The Devil's Apothecary (D&D)
Having obtained the obscure formula for a
potion that can save all living beings from The Plague, the
adventurers must travel the world in search of wondrous ingredients.
But the price for some ingredients...certainly not money....is almost
as bad as the devastation of the plague. The party may have to
negotiate, bribe, intimidate or kill those who guard the ingredients.
This is Part Two of The Plague, though it certainly can be played as a
stand-alone adventure. Players may create their own 7th level
characters, or may use pre-generated characters.
The Cabaret of Souls (D&D)
While searching the world for the
ingredients for the potion that can save all living beings from the
terrible plague, the adventurers must travel to outer, loathsome
planes. The only way out is to judge the contestants in a talent show
in hell. Though of course, the other judges and the sponsors are
positively demonic.
This is Part Four of The Plague, though it
certainly can be played as a stand-alone adventure. Players may create
their own 11th level characters, or may use pre-generated characters.
Foucalt's Pendulum (D&D)
While searching for the ingredients for the potion that can save all living beings from the terrible plague, the intrepid adventurers learn that there is a secret organization that
not only spreads the plague, but seeks to take advantage of the devastation by destroying all who oppose them. Their means is horrific to behold. They plan to influence the planet's telluric
currents through Foucault's Pendulum. Can the party stop them?