December 3 - 5, 2010

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A continuing campaign where characters can be preserved and improved across multiple games.

Peril in Podwin part 2 (Heroes of Ribhus)

As new discoveries take them deeper into the mystery, the Heroes of Ribhus realize that there is more at work here than the threat to the tiny village of Podwin.

A heroic tier adventure for the Heroes of Ribhus. Pregenerated characters available if desired, or use the character creation guidelines at http://www.ribhus.com.

Peril in Podwin part 1 (Heroes of Ribhus)

The Heroes of Ribhus have been brought in to protect the swamp farmers in Podwin, a small farming village on the edge of the great swamps that surround Kyrinn. It's a small village - how hard could it be?

A heroic tier adventure for the Heroes of Ribhus. Pregenerated characters available if desired, or use the character creation guidelines at http://www.ribhus.com.

Savage Sewage (Heroes of Ribhus)

Thanks to you and your allies the demonic forces of the fungi queen no longer threaten the swamps of Kyrinn. Yet not all is safe is in The City of Brass, murders and disappearances abound, while this is normal for any large city the note before you summons up fear long forgotten. Can you and your comrades stop these inhuman attacks are you brave enough to enter the Savage Sewers of Kyrinn? A heroic tier adventure for the Heroes of Ribhus Campaign.

The Beggar's Pearl (Pathfinder Society #37)

This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Voice in the Void (Pathfinder Society #35)

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Assault on the Kingdom of the Impossible (Pathfinder Society #33)

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5).

Drow of the Darklands Pyramid (Pathfinder Society #32)

A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.

This product is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

Sniper in the Deep (Pathfinder Society #31)

When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.

This product is a Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

The Devil We Know pt 2 - Cassomir's Locker (Pathfinder Society #30)

The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?

This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

The Devil We Know pt 1: Shipyard Rats (Pathfinder Society #29)

When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

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