Dec 6 - 8, 2013
Sheraton Hotel, 700 East Main St
Stamford, CT 06901
one-shot
Games at AnonyCon matching the tag above:
... and the Electric Labyrinth (LARP)
Ever wanted to be in a Heterodyne Boys or Trelawney Thorp story from the world of Girl Genius? Join Straightjackets Optional for a game of exploration, adventure, and fast-paced action in a world of twisted mad science gone horribly right. Twelve adventurers have arrived simultaneously at the Electric Labyrinth of the Mad Monk--in search of fabled treasures. They will need to face the dangers of the Labyrinth--and the other adventurers, each with his or her own agenda.
Abraham Lincoln Must Die! (Toon)
Just when you thought your party was set to win the presidency, some
jerk had to animate the Lincoln Memorial and set up Robo-Lincoln to
run against you and these other nutcases. You and the other
candidates disagree about a lot of things. Some of you don't believe
in gravity. Others simply want to stand up for the right to eat
things. But you are all agreed on one thing: Abraham Lincoln Must
Die!
Toon is the cartoon roleplaying game from Steve Jackson Games.
No experience necessary.
All American Massacre (The Family)
Our family’s worked this land for more’n seven generations. It’s ours, we earned it. When they brought them shiny new machines into the slaughterhouse, it put a lot of honest hard-working folks out of a job. It's gettin’ harder and harder to provide for your own these days. And now some... interlopers come waltzing in like they own the damn place. We’ll just see about that.
Junior, get the chainsaw. We got work to do.
Barbarians of the Broken Moon (Barbarians of Lemuria)
Set in the world of Thundarr the Barbarian. Five representatives from the tribes of Man, Moks, and the Man-Apes have been gathered together to confront an evil warlord called Apptos. This foul creatures has been enslaving pilgrims heading to the City of Redwoods and only screams can be heard in the night upon the great road 101.
Beauty is a Beast (Fortune's Fool)
"Never let a family curse stand in the way of true love! The Charmagne family is returning to their long abandoned family manor for a royal wedding. The local peasants clamor that the family's return will awaken a terrible creature that once ravaged the countryside, but the young Prince Charmagne will not be deterred. All hell breaks loose in this reinvention of an old tale filled with bloody prophecies, a magic mirror, and absolutely NO singing teacups!
Beneath Gayel and Kashi (DEmpire of the Petal Throne)
Your temples rarely demand service of you, but this evening they have. A newly uncovered remain beneath the surface of the great city of Khirgar requires immediate exploration. An ancient bas-relief suggests that an Ever Glorious Eye is within the ancient ruin and if so it must be recovered for the good of the Empire and added to the holdings of the Temple of Thumis: God of Wisdom. Unfortunately, servants of the Prince in the Blue Room are also aware of the elder script and so, it is only logical to assume that a party of the servants of Change will be combing the site as well.
Blood Brothers (D&D)
The Kingdom of Green Meadows for hundreds of years enjoyed peace and prosperity. However, after King Blaize falls ill, a cleric of Vecna corrupts a healing ritual, with horrific results. Now only brave and resolute adventurers can save the kingsdom from decadence and ruin. This is Part One of Generations of Blood, though it can be played as a stand-alone. Players may create their own 5th level characters, or characters will be provided.
Blood Island (AD&D)
Welcome to Blood Island!
Viking Dragonships brave the stormy seas to carry you there, anchoring off the rocky shore. You're lowered over the side in lifeboats, and storm the beach like it's D-Day.
Set in the frigid Theilan Ocean, this mysterious island of chaos and abomination is the final resting place of many an adventurer. They came for the gold, glory, and magic----and a few actually escaped to tell the tale.
Blood Spawn (D&D)
Raul and Ratigan Blood are the troubled, crazed and ruthless patriarchs of the House of Blood. Their progeny, or perhaps spawn is a better word, issue forth with alarming regularity, bent on the destruction of all who oppose the twins as they attempt to despotically rule the entire continent of Yla. The PCs are the last hope of all civilized people.
This is Part Two of Generations of Blood, though it can be played as a stand-alone. Players may create their own 7th level characters, or characters will be provided.
Bright Lights, Dark City (Inspectres)
New York, New York, it's a hell of a town! Or is it just that Hell is trying to come To town? You are freshly minted Inspectres agents in this none-too-serious indie game that allows the players to take control of the game and tell the GM what happened! Bring your sense of humor and your imagination.
Can I Borrow That Baby? (KAMB!)
It is King Torg's (ALL HAIL KING TORG!) birthday! And there is nothing that King Torg (ALL HAIL KING TORG) would like for his birthday feast than a nice, fat, juicy human baby! And since he is the King of the Kobolds and you are all kobolds, it's your job to find one for him or become the meal yourselves! You are weak, stupid, slovenly, cannibalistic little blighters made up of little more than orange fur and a mouth full of teeth, but you are also utterly fearless of anything besides King Torg (ALL HAIL KING TORG) and so baby-fetching you will go.
Commencement Means Beginning (Call of Cthulhu)
It's hard enough to graduate from college and go out into the wide world. Everyone is full of expectations: what you should do, what you should have done. When you're graduating from Yale, people expect even more from you. And when you're graduating from Yale and strange things start happening at Commencement and you have to fix it…well, then, that's just the beginning of your troubles.
Part of the Dark College Years series; it's not necessary to have played the others in order to understand and enjoy this one.
Dogs ... In ... Space! (Dogs in the Vineyard)
The United Planets have finally won the war against the militaristic Antauri. One of the results of victory has been incorporating large swaths of space as U.P. protectorates. Many of the protectorate planets are populated by intelligent aliens with unusual moral perspectives. As a U.P. First Contact team, representing the U.P. military, diplomatic service, and science and commercial interests, you have been tasked with making contact with one of the new protectorates and incorporating them into the U.P.
Domains at War (Adventurer, Conqueror, King)
The Adventurer Conqueror King System is designed for epic campaigns that follow characters from penniless freeboters to mercenary captains to rulers on jeweled thrones. At Anonycon you'll have a pre-gen character in each of these tiers, and we'll use the new Domains at War rules to play out a key turning point for each of them during an invasion into a realm of beastmen.
Emirikol Must Die! (Dungeon Crawl Classics)
The wizard Emirikol runs amok in the streets, slaying the helpless and angering the city lords. You are tasked with infiltrating Emirikol's Shifting Tower to slay the mighty arch-mage before his campaign of evil stretches across the entire land!
Eye of the Keeper (Feng Shui)
The largest dragonshard ever found is a) the key to unlocking the greatest technological advances in centuries, b) worth a rather large fortune, c) powerful enough to wreak massive destruction in the wrong hands, or d) all of the above? Criminals, zealots, and crazed halflings
come together to flash steel, kick ass, and buckle swash. There should be massive explosions.
A high-action adventure set in the world of Eberron, using Feng Shui's simple, beginner-friendly rules. No rules experience needed. Familiarity with Eberron setting helpful but not necessary.
Fiasco (LARP)
Embrace the venal stupidity and tragic ambition of a typical Fiasco session - live! Up to eight live-action players can craft a woeful tale of powerful ambition and poor impulse control in about the same time a tabletop session would take. No experience needed, just a strong desire to get in trouble. This is a playetest of Bully Pulpit Games' new live-action Fiasco rules.
Fighting for Freedom (D&D 3.5)
For too long, you have lived under the kobolds' lash, fighting in their cruel games. Now, you have a chance for freedom, if you are bold enough to take it.
Firefly: Darkness at Dawn (FUDGE)
Play as a crew member of an Alliance explorer vessel that intercepts a transmission coming from the edge of the Verse. Embark on a dangerous mission to the edge of known space and face a choice that will decide the fate of humanity itself.
Frozen in Time (Dungeon Crawl Classics)
It's the Stone Age meets the Space Age when the Glacier of Razors cracks! Who'll come out on top when worlds collide?