December 3 - 5, 2010

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Games at AnonyCon matching the tag above:

A Museum for the Common Folk (Fellowship of the White Star I201)

You have a job to do at the old McKittrick mansion. Now what is all this hogwash about the place being haunted?

This is a 1906 intro module is playable with the pre-gens provided or with first level characters with no experience.
The pre-gen characters that are provided at the end of the module fit the module the best. If they are not used, players will need to supply their own role-play reason for being invited.

ADCP 1-1 "Jungle Hunt"

A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they're looking for adventuring companies to do the hunting. Are you and your companions up to the challenge?
Set in Chult (FRCG p.102-103). Only playable at public venues. At least four of the characters being played at the table must be members of the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10 or 11-14).

AKAN 1-6 "Abeir Eternal"

Rumors are swirling in Airspur. A group of genasi is prophesying the defeat of the Abolethic Sovereignty, quoting from the sayings and strategies of Gethani, a legendary resistance leader. Will the age-old hopes of the genasi people be realized – and are someone's ambitions getting out of control – or is it some dastardly plot by the aberrant lords of madness? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.

Assault on the Kingdom of the Impossible (Pathfinder Society #33)

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5).

BALD 1-6 "Brothers in Arms"

A frail alliance connects the city of Baldur’s Gate to the nation of Elturgard – and when vital information crosses the border without authorization, that alliance is bound to be put to the test. A visiting paladin’s moral code clashes with the organization that has kept the city safe for more than a century, and the outcome may be hard to predict. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.

CORM 1-7 "Patronage and Pestilence"

A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

DALE 1-7 "Art"

Isolation can be a boon—but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.

Drow of the Darklands Pyramid (Pathfinder Society #32)

A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.

This product is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

EAST 1-6 "The Fardrop Incident"

The Crafty Kobold Salvage Company has lost contact with an expedition to the ruined outpost of Fardrop. The mission is simple, but the true situation is far more complicated than the dwarves realize. A Living Forgotten Realms adventure set in the East Rift for characters levels 7-10.

Fall From Grace (Cybergeneration 4)

Denver, The Commissioner's daughter has gone missing. Are you going to help them find her, or help her find herself?
Characters provided.

Fight or Flight (Legends of the Shining Jewel 71)

How dangerous can it be to help locate a missing traveler? A one round Legends of the Shining Jewel module for heroes of levels 1-3. Time will be available to assist players to create new characters

Give Me Liberty AND Give Me Death (Fellowship of the White Star B203)

The Fellowship sends you to investigate the death of a writer in a small town in Wisconsin, USA. Is it a case of life imitating art or art imitating life?

Heroes with the Psychology feat are encouraged to participate in this event. This event is designed for low level characters set in the Fellowship of the White Star campaign of earth, 7/18/1906.

IMPI 1-6 "The Ancient Temple"

In Impiltur, the Fraternity of Tharos threatens all good people. When a Fraternal Brother of Tharos learns of an ancient temple, he seeks the relics it may hold to increase his own power and that of the Fraternity. Can you stop him before it is too late for Impiltur? A Living Forgotten Realms adventure set in Impiltur for characters levels 11 - 14.

In the Eyes of a Child (Legend of the Shining Jewel 72)

A traveling carnival has arrived in Amthydor, all of the attractions are operated by orphans hoping for adoption. And the Diamond Legion has received a tip that a notorious assassin throughout Raia is heading to Amthydor and no one has a description of him or her. Is there a connection between the carnival and the tip? A 1 round Legends of the Shining Jewel module for heroes of levels 1-15

It Came From the Woods (Witch Hunter: Dark Providence 1-04)

New London, Connecticut. A house burned to the ground. The parents found dead in the ruins. The children are missing. Have the Indians gone on a rampage? Is something more sinister at work? Maybe the stories children are told to get them to bed at night are coming true. You have been drawn to this coastal town for a reason. It is up to the Witch Hunters to find out what is happening in this sleepy New England town before more innocents die and the peace between the colonists and the Indians is broken forever. A Witch Hunter: Dark Providence Introductory event.

La Paradis Perdu (Fellowship of the White Star B201)

The Fellowship sends you to Haiti, the Pearl of the Caribbean, to acquire a mysterious object. But when the heroes meet its owner, they discover that completing the deal will be much more involved than negotiating a price

(It is recommended that players who speak French-Creole or French play this adventure). An event designed for low level characters set in the Fellowship of the White Star campaign of earth, 8/6/1906.

LURU 1-6 "Desperate Times"

Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.

MINI 1-1 "Stirring the Embers"

Note: This is a two slot adventure, players must sign up for both slots.

MINI 1-2 "The Burning Scent of Perfumed Swords"

Note: This is a two slot adventure, players must sign up for both slots.

MINI 1-3 "Building the Pyre"

Note: This is a two slot adventure, players must sign up for both slots.

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