December 3 - 5, 2010

Holiday Inn Select
700 East Main St
Stamford, CT

AnonyCon Original


A game written for AnonyCon play, emphasizing strong story, interesting characters and thought-provoking plotlines. Not to mention lots of fun.

Eclipse (D&D)

Many adventurers start their careers with visions of great rewards: glory, power, money and fame. For the few that manage to survive until old age, the joys of retirement are often reward enough. But when old enemies return in a tangled web of mystery, invading armies, and ancient magics, with entire nations hanging in the balance, there is no choice but to take up the sword once more. For six weathered warriors, it will take all of their experience and skill to prevail before time runs out and the sun is blotted out forever.

Summer's End (Mutants & Masterminds)

It is the start of a new school year, a time full of promise and anticipation. For six new students with unique and special gifts, it is also a chance to live a normal life. Even with all their deeply hidden secrets, certainly nothing could go wrong at a place like Laurelbrook Preparatory Academy. And certainly not on the first day, right?

Summer's End is a classic super-hero Mutants & Masterminds game with level 10 pre-generated characters.

Aalterdam VIII part 2: Monarchs of the Sea (D&D 3.5)

The time has come for the rulers of Thalasson to travel to the surface world. Yet when they arrive, what changes will they discover in modern Aalterdam? The wise men say that power corrupts even the most innocent. They are now faced with dark and difficult choices that will help shape the future of their own realm and Aalterdam itself.

Aalterdam VIII part 1: City Beneath the Waves (D&D 3.5)

The aristocracy of Aalterdam has been overthrown by a republican government of merchants and exiled to the Western Mountains. In the aftermath of the revolution, a nobleman lost all his lands, money, and possessions except for one strange scroll handed down from his ancestors, which claims to tell the story of Thalasson, an ancient city lost beneath the sea for many generations. Unfortunately, the only person with the skill to interpret his heirloom is a patriotic citizen of the Republic...

Six Children and IT (Call of Cthulhu)

It is March of 1941. Nazi bombs savage the streets of London, and no night goes by without an air-raid siren. To protect them from this horror, six children are evacuated to the remote Cornish village of Morvah, where the government and their parents believe they will be safe. But darkness lurks even in the peaceful countryside of Britain. This game is intended as a high-roleplaying genre crossover between classic British children’s fantasy and Call of Cthulhu. While the characters are young teenagers, this is not a light-hearted or comic module; expect horror, insanity, and possible death.

Miss Him, Miss Him, Miss Him (Time & Temp)

Browne Chronometric Engineering, Inc. has a straightforward mission statement:

To police and protect the historical integrity of the temporal order against all anomalies, anachronisms, and other threats.

Inside Hastur's Studio (Cthulhu)

You are part of an independent detective agency in late-20s New York City. Your boss, one August Derleth, came into the business looking to help bored housewives find their cheating husbands... but, inevitably, you've been drawn into the endless conflict for supremacy between the Law and the Mafia. Just last week, you got a tip about an evidence cache - notes and records linking the Mafia families to some horrible crimes. The evidence, collected by an agent anonymous, rests within the props for a new play in town, the King in Yellow.

The Caprian Foreign Legion goes to Tea

The Caprian Foreign Legion is known for sheltering cut-throats, murderers and people who are trying to run from their past. They aren't exactly known for their diplomacy skills, unless said diplomacy involves politely sticking something pointy through something squishy that screams and bleeds. . which makes it truly a shame that they're the only people around during a diplomatic crisis. Come join the notorious 47th squad, and see how legends are made.

6 players, 4e D&D. Characters will be provided. No rules knowledge necessary.

Working for the Jhereg (Heroic Dread)

Adrilankha is the largest city in the Empire that spans most of the known world. Let the Phoenix Empress and the Dragons and such plot about the high politics—House Jhereg rules the underworld. Sometimes, the Jhereg need a little messy work done—in this case, a simple hit, nothing serious. That’s where you come in.

A game for six pre-generated characters. This game is set in the world of Steven Brust’s Vlad Taltos books and aiming for a similar feel, at roughly the same point as the current Taltos books. Knowledge of the Taltos books is helpful, but not necessary.

Stars of the Summer Night (Call of Cthulhu)

1969 is an exciting time to be a student at Yale. The campus has just gone co-ed, student protests are changing the world by speaking out against the Vietnam War and other injustice, and the US is winning the space race. You're the best and the brightest - everyone is looking to you to change the world. When you're handed a fascinating new academic project, you think that you might be able to do just that. But this is a school full of dark mysteries - will you end up having to save the world instead?

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