Archived events from past conventions.
Ever wanted to be in a Heterodyne Boys or Trelawney Thorp story from the world of Girl Genius? Join Straightjackets Optional for a game of exploration, adventure, and fast-paced action in a world of twisted mad science gone horribly right. Twelve adventurers have arrived simultaneously at the Electric Labyrinth of the Mad Monk--in search of fabled treasures. They will need to face the dangers of the Labyrinth--and the other adventurers, each with his or her own agenda.
Where do porn stars go after they die? What’s really under a Klansman’s robe? And how do Wookiees have a civilized discussion, anyway?
Welcome to the crazy world of 10 Bad LARPs.
WARNING: Adult and offensive themes. 18+ only.
"Agents: the rendezvous location has been synced with your phone. The hotel looks beautiful, but don't be fooled; Viktor Eschenko is one of the most deadly agents alive. He's there for a reason. Discover his plot, neutralize him, and remember -- we deny all knowledge of your identities. Don't get caught. This briefing data will wipe in 3.. 2.. 1.."
A superspy/secret agent game in the spirit of James Bond movies everywhere. Uses the brand new GUMSHOE rules for "Night's Black Agents." No rules knowledge needed at all. 6 players.
"As we travel through the garden of life, we make choices that affect our destiny. What if you had chosen differently?
In this game, four characters face dilemmas and make decisions that affect the course of their lives. At the same time, other players play the same characters. Between scenes, players change groups and face the choices others have made."
Prince Pietr lives in fear that assassins will hunt down his beloved children, the rightful heir-apparent to the throne of Aalterdam. He has entrusted you, an expert and loyal team, with the duty of escorting his daughter, the Princess-in-Waiting, to a safe haven where she may grow to adulthood, learn valuable lessons, and achieve her rightful destiny. Now all you have to do is get her there - across most of the known world.
The Aalterdam setting is a swashbuckling, Age of Exploration type world; this module emphasizes roleplaying and problem-solving.
Just when you thought your party was set to win the presidency, some
jerk had to animate the Lincoln Memorial and set up Robo-Lincoln to
run against you and these other nutcases. You and the other
candidates disagree about a lot of things. Some of you don't believe
in gravity. Others simply want to stand up for the right to eat
things. But you are all agreed on one thing: Abraham Lincoln Must
Toon is the cartoon roleplaying game from Steve Jackson Games.
No experience necessary.
As cadets in the elite New Avalon Institute of Science College of Military Science, you receive the best training for Mechwarriors anywhere in the Inner Sphere. In the not too distant future, you'll be officers in command of Mech lances. But when a surprise attack forces your training cadre into action, you'll have to find out the hard way whether you are truly ready.
A one-round role-playing game set in the Battletech universe, using the innovative Jenga-based "Heroic Dread" rules.
Siam's gonna be the witness to the ultimate test of cerebral fitness: the creme de la creme of the chess world in a show with everything but Yul Brynner. The U.S. and the U.S.S.R. are convinced that a certain ABBA 8-track tape and/or winning this chess tournament and/or the
Reclining Buddha are key to winning the Cold War. Perhaps they are right. Perhaps they are not.
(Fiasco is a rules-light RPG -- no experience necessary.)
Set in the world of Thundarr the Barbarian. Five representatives from the tribes of Man, Moks, and the Man-Apes have been gathered together to confront an evil warlord called Apptos. This foul creatures has been enslaving pilgrims heading to the City of Redwoods and only screams can be heard in the night upon the great road 101.
Bear Maagaadi and his tribe of savages have raided the Free Road for two decades. Now he wants to know who abandoned him to the wolves so many years ago; he wants to find his mother. The catch is that she could be any of three Thyran nobles: a witch, a concubine, and a traitor. Zeppelin broadsides, court politics, witchery, and mass combat come to the fore as another chapter in Thyre's history is written.
(For those keeping track, this is T1 Bear's Amulet.) Pregens provided, or bring your own.
Characters provided? Yes, or bring your own.
"Never let a family curse stand in the way of true love! The Charmagne family is returning to their long abandoned family manor for a royal wedding. The local peasants clamor that the family's return will awaken a terrible creature that once ravaged the countryside, but the young Prince Charmagne will not be deterred. All hell breaks loose in this reinvention of an old tale filled with bloody prophecies, a magic mirror, and absolutely NO singing teacups!
Your temples rarely demand service of you, but this evening they have. A newly uncovered remain beneath the surface of the great city of Khirgar requires immediate exploration. An ancient bas-relief suggests that an Ever Glorious Eye is within the ancient ruin and if so it must be recovered for the good of the Empire and added to the holdings of the Temple of Thumis: God of Wisdom. Unfortunately, servants of the Prince in the Blue Room are also aware of the elder script and so, it is only logical to assume that a party of the servants of Change will be combing the site as well.
In 1986, vehicular manslaughter is no longer a crime…if the victim is already dead.
In the plague-infested Outlands of 1986, American teams of professional racers known as Dragsters compete for fuel, ratings, and a body count. In the small town of Gomorrah Kansas there awaits a prize for the first Dragster foolish enough to enter a contaminated Plague zone.
The Kingdom of Green Meadows for hundreds of years enjoyed peace and prosperity. However, after King Blaize falls ill, a cleric of Vecna corrupts a healing ritual, with horrific results. Now only brave and resolute adventurers can save the kingsdom from decadence and ruin. This is Part One of Generations of Blood, though it can be played as a stand-alone. Players may create their own 5th level characters, or characters will be provided.
Welcome to Blood Island!
Viking Dragonships brave the stormy seas to carry you there, anchoring off the rocky shore. You're lowered over the side in lifeboats, and storm the beach like it's D-Day.
Set in the frigid Theilan Ocean, this mysterious island of chaos and abomination is the final resting place of many an adventurer. They came for the gold, glory, and magic----and a few actually escaped to tell the tale.
Raul and Ratigan Blood are the troubled, crazed and ruthless patriarchs of the House of Blood. Their progeny, or perhaps spawn is a better word, issue forth with alarming regularity, bent on the destruction of all who oppose the twins as they attempt to despotically rule the entire continent of Yla. The PCs are the last hope of all civilized people.
This is Part Two of Generations of Blood, though it can be played as a stand-alone. Players may create their own 7th level characters, or characters will be provided.
New York, New York, it's a hell of a town! Or is it just that Hell is trying to come To town? You are freshly minted Inspectres agents in this none-too-serious indie game that allows the players to take control of the game and tell the GM what happened! Bring your sense of humor and your imagination.
It is King Torg's (ALL HAIL KING TORG!) birthday! And there is nothing that King Torg (ALL HAIL KING TORG) would like for his birthday feast than a nice, fat, juicy human baby! And since he is the King of the Kobolds and you are all kobolds, it's your job to find one for him or become the meal yourselves! You are weak, stupid, slovenly, cannibalistic little blighters made up of little more than orange fur and a mouth full of teeth, but you are also utterly fearless of anything besides King Torg (ALL HAIL KING TORG) and so baby-fetching you will go.
The hideous jails below the City of Skulls, Iuz's capital city, contain many wretched and desperate captives. Among them is the former commander of the Shield Lands. A spy has shown a possible way into the jails. In the way stand fearsome priests and mages of the Lord of Pain. Ogres, giants, demons and worse stand hinder the struggle to defeat the traps and guardians of Iuz. None have ever escaped Iuz's pits. Gold, Glory and Magic await the party who can succeed in freeing the Commander. Death after years of hideous torture await those who fail.
Advance your civilization and prove it is the greatest by military might, research, culture, or trade.