December 3 - 5, 2010

Holiday Inn Select
700 East Main St
Stamford, CT

All Games


All game events for which we have data.

A Museum for the Common Folk (Fellowship of the White Star I201)

You have a job to do at the old McKittrick mansion. Now what is all this hogwash about the place being haunted?

This is a 1906 intro module is playable with the pre-gens provided or with first level characters with no experience.
The pre-gen characters that are provided at the end of the module fit the module the best. If they are not used, players will need to supply their own role-play reason for being invited.

A Sticky Situation (D&D with Dwarven Forge)

A major earthquake has rocked the region opening up a crack in the cliff face. Now awful smells and weird sounds emanate from the opening. You are called upon to investigate and “Make it go away!”

A D&D 3.5 event for six 7th level pregenerated characters, using the Dwarven Forge products for scenery.

Aalterdam VIII part 1: City Beneath the Waves (D&D 3.5)

The aristocracy of Aalterdam has been overthrown by a republican government of merchants and exiled to the Western Mountains. In the aftermath of the revolution, a nobleman lost all his lands, money, and possessions except for one strange scroll handed down from his ancestors, which claims to tell the story of Thalasson, an ancient city lost beneath the sea for many generations. Unfortunately, the only person with the skill to interpret his heirloom is a patriotic citizen of the Republic...

Aalterdam VIII part 2: Monarchs of the Sea (D&D 3.5)

The time has come for the rulers of Thalasson to travel to the surface world. Yet when they arrive, what changes will they discover in modern Aalterdam? The wise men say that power corrupts even the most innocent. They are now faced with dark and difficult choices that will help shape the future of their own realm and Aalterdam itself.

ADCP 1-1 "Jungle Hunt"

A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they're looking for adventuring companies to do the hunting. Are you and your companions up to the challenge?
Set in Chult (FRCG p.102-103). Only playable at public venues. At least four of the characters being played at the table must be members of the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10 or 11-14).

AKAN 1-6 "Abeir Eternal"

Rumors are swirling in Airspur. A group of genasi is prophesying the defeat of the Abolethic Sovereignty, quoting from the sayings and strategies of Gethani, a legendary resistance leader. Will the age-old hopes of the genasi people be realized – and are someone's ambitions getting out of control – or is it some dastardly plot by the aberrant lords of madness? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.

Assault on the Kingdom of the Impossible (Pathfinder Society #33)

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5).

BALD 1-6 "Brothers in Arms"

A frail alliance connects the city of Baldur’s Gate to the nation of Elturgard – and when vital information crosses the border without authorization, that alliance is bound to be put to the test. A visiting paladin’s moral code clashes with the organization that has kept the city safe for more than a century, and the outcome may be hard to predict. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.

Battlefield Oerth (D&D 4E)

Your fellowship of heroes were the only ones to escape the hideous fate that befell your world. But do you have what it takes to survive an environment where metal walls talk and pigs can fly? In the spirit of D&D classics like Expedition to the Barrier Peaks, in this adventure you’ll pit your swords and spells against robots and ray-guns. The future of more species than your own is yours to decide!

Board Games - Family block

Drop in to our board game room and enjoy open play or any of the organized games below:

Uno - the simple card game that can get vicious
Jenga - the game of building - and falling blocks - special edition
Boggle Deluxe - with a 5 X 5 grid with 25 letters
Yahtzee Deluxe - special dice and a tray to roll them in

Board Games - Holiday block

Drop in to our board game room and enjoy open play or any of the organized games below:

Apples to Apples - new enhanced edition
Yahtzee Deluxe - special holiday edition
Holiday Games - party and trivia games about the Holiday Season

Board Games - Party block

Drop in to our board game room and enjoy open play or any of the organized games below:

Apples to Apples - a new and ehanced edition!!
Scattergories - card game edition, no writing required
Man Bites Dog - the hilarious headline making game
Toss Up - ten little dice never had so much power

Board games open play

Enjoy our library of board games and find a pick-up session any time of day or night to pass some time or learn a new game.

The ConnectiCon team will have on hand: Agricola, Through the Ages, Roll Through the Ages, PowerGrid (United States, Germany, France, Italy, Benelux, China, Korea maps), Age of Steam, Brass, Puerto Rico, St. Petersburg, Amun Re, Goa, Imperial, Boggle, Tichu (4 copies).

Body Bags (World on Fire)

“Project: Pitfall will stay in business as long as the body bags keep rolling in.” The zealous counter-terrorist organization enjoys carte blanche - no oversight, no rules, and no one to stop them from tearing the world apart to satisfy a vengeful populace. But maybe they've finally gone too far. At their last op, two body bags were whisked away before the cameras rolled. What's got the spooks spooked, and how can you use it to bring them down?

An introduction to Crafty Games' World on Fire setting, by Mark Newman. Uses Spycraft 2.0 rules, with characters provided.

Change

The gods of chaos place the PCs in an arena full of 350 different creatures, ranging from lowly commoners to a gargantuan black dragon.In order to win this tournament scenario, you must be able to play different characters and monsters, have them survive, and have them fight off attackers.

If you're good with miniatures, you'll like this one. Players may create their own 11th level characters, or characters will be provided. This is a pure combat scenario. Pre-gens will be provided, but making your own characters is recommended.

CORM 1-7 "Patronage and Pestilence"

A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

D&D 4E Delves

We'll be offering D&D Delves running along side the rest of our games. If you're new to D&D 4th Edition or you just want to sit down and roll some dice, come over and play a random dungeon encounter with us. Delves will be timed events running 45 minutes each.

DALE 1-7 "Art"

Isolation can be a boon—but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.

Dead Man's Run (Zombies! Board game)

Description: The city streets are before you…..the helipad is on the other side of town! There is one seat left. Will you be the one to make the last flight out of dodge?

All the city tiles in use are pre-layed out. Everyone starts at one end and it’s a race to the other side of town.

Drow of the Darklands Pyramid (Pathfinder Society #32)

A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.

This product is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

EAST 1-6 "The Fardrop Incident"

The Crafty Kobold Salvage Company has lost contact with an expedition to the ruined outpost of Fardrop. The mission is simple, but the true situation is far more complicated than the dwarves realize. A Living Forgotten Realms adventure set in the East Rift for characters levels 7-10.

Eclipse (D&D)

Many adventurers start their careers with visions of great rewards: glory, power, money and fame. For the few that manage to survive until old age, the joys of retirement are often reward enough. But when old enemies return in a tangled web of mystery, invading armies, and ancient magics, with entire nations hanging in the balance, there is no choice but to take up the sword once more. For six weathered warriors, it will take all of their experience and skill to prevail before time runs out and the sun is blotted out forever.

Encounter at the Ole' Fey Coral

You've gotten word of the sudden appearance of a strange coral structure emerging from the waters of the Dragonmere. Arcane investigations reveal this to be a piece of the Coral Forest from the same region in the Feywild, transported here by a remnant of Spellplague beneath the waters. Many who have entered have failed to return, and the surrounding nations have become concerned that this event foretells of greater disruptions to local sea trade. Are you brave enough to enter the Coral Tower and discover its mystery?

Fall From Grace (Cybergeneration 4)

Denver, The Commissioner's daughter has gone missing. Are you going to help them find her, or help her find herself?
Characters provided.

Fight or Flight (Legends of the Shining Jewel 71)

How dangerous can it be to help locate a missing traveler? A one round Legends of the Shining Jewel module for heroes of levels 1-3. Time will be available to assist players to create new characters

Final Moments: Death of a Planet (D&D)

Poisoned water, unbreathable air, death of all species....the planet is dying. A golden ship has been built to take the most powerful creatures in the world away to begin anew life on another world. Only who determineswho lives and who must stay behind and die? And what if those who are to be left behind fight back?

A 4th edition scenario for 25th level characters. Pre-gens will be provided, but making your own characters is recommended.

Give Me Liberty AND Give Me Death (Fellowship of the White Star B203)

The Fellowship sends you to investigate the death of a writer in a small town in Wisconsin, USA. Is it a case of life imitating art or art imitating life?

Heroes with the Psychology feat are encouraged to participate in this event. This event is designed for low level characters set in the Fellowship of the White Star campaign of earth, 7/18/1906.

Good King Wenceslas (D&D)

The Kingdom of Benevolio thrives under the magnanimous rule of King Wenceslas and Queen Joyann. The citizens are happy, healthy and comfortable. There are no wars. In short, the situation is intolerable for the malcontents and misanthropes. The PCs are called upon to end the rule of righteousness, eliminate the royal couple and establish a kingdom of evil.

A 4th Edition scenario for 3rd level characters. Pre-gens will be provided, but making your own characters is recommended.

Grace Under Pressure (Call of Cthulhu)

You are on the sea floor, 1,500 feet below the surface. Around you there is only cold and dark - the sun's caressing rays bring nothing to this world. The pressure here is over 600 lbs/sq inch. This is a lethal place. There must be caution in every move you make, or the sea will claim your body and your soul. You and your companions are aboard the RSV Wallaby, a prototype deep sea research vessel of your own design. This is its maiden voyage; the attention of the world is upon you..........You are not alone.......and in the hours to come you will die.

Graverobbing (D&D)

The PCs are approached in a seedy tavern by a really ugly half-orc who promises wealth and magic items for their assistance opening up a few old graves in the town cemetery. However, the graves contain gruesome secrets of debauchery, perversion and murder.

A 4th edition scenario for 7th level characters. Pre-gens will be provided, but making your own characters is recommended.

Hidden Secrets of Tamoachan (Old-School AD&D)

Your band of adventurers accidentally destroyed the world. So far, only you know that in a few days everyone on the planet will die horribly. Your hasty research into ancient lore suggests that an escape route may be found in the depths of the legendary pyramid of Tamoachan. Can you fight your way through a dungeon full of poison gas and the relics of ancient civilizations, or will you die a little ahead of everyone else?

Hope Awakens (D20 Dark Sun)

When a series of minor earthquakes strike the village of Last Hope you set out to find the cause and stop whatever is causing it.

A D20 adventure set in Dark Sun, using rules written by the author. Level 15 characters will be provided.

I'll Melt WIth You (Inspectres)

The economy may be suffering but the ecto-comy is booming! A new Inspectres franchise is opening up in Orlando, Florida, and you've been hired! Come solve mysteries and do battle with all sorts of weird stuff using the Inspectres system, which is simple to learn, fun to play, values roleplaying over dice-rolling and has the added bonus of allowing players to TAKE CONTROL FROM THE GM. Last year we had the ghost of Elvis in a copier machine sated by bacon and the cover-up of a flying bordello exposed - come decide what lurks in the home of Mickey and Shamu!

IMPI 1-6 "The Ancient Temple"

In Impiltur, the Fraternity of Tharos threatens all good people. When a Fraternal Brother of Tharos learns of an ancient temple, he seeks the relics it may hold to increase his own power and that of the Fraternity. Can you stop him before it is too late for Impiltur? A Living Forgotten Realms adventure set in Impiltur for characters levels 11 - 14.

In the Eyes of a Child (Legend of the Shining Jewel 72)

A traveling carnival has arrived in Amthydor, all of the attractions are operated by orphans hoping for adoption. And the Diamond Legion has received a tip that a notorious assassin throughout Raia is heading to Amthydor and no one has a description of him or her. Is there a connection between the carnival and the tip? A 1 round Legends of the Shining Jewel module for heroes of levels 1-15

Inside Hastur's Studio (Cthulhu)

You are part of an independent detective agency in late-20s New York City. Your boss, one August Derleth, came into the business looking to help bored housewives find their cheating husbands... but, inevitably, you've been drawn into the endless conflict for supremacy between the Law and the Mafia. Just last week, you got a tip about an evidence cache - notes and records linking the Mafia families to some horrible crimes. The evidence, collected by an agent anonymous, rests within the props for a new play in town, the King in Yellow.

It Came From the Woods (Witch Hunter: Dark Providence 1-04)

New London, Connecticut. A house burned to the ground. The parents found dead in the ruins. The children are missing. Have the Indians gone on a rampage? Is something more sinister at work? Maybe the stories children are told to get them to bed at night are coming true. You have been drawn to this coastal town for a reason. It is up to the Witch Hunters to find out what is happening in this sleepy New England town before more innocents die and the peace between the colonists and the Indians is broken forever. A Witch Hunter: Dark Providence Introductory event.

La Paradis Perdu (Fellowship of the White Star B201)

The Fellowship sends you to Haiti, the Pearl of the Caribbean, to acquire a mysterious object. But when the heroes meet its owner, they discover that completing the deal will be much more involved than negotiating a price

(It is recommended that players who speak French-Creole or French play this adventure). An event designed for low level characters set in the Fellowship of the White Star campaign of earth, 8/6/1906.

LURU 1-6 "Desperate Times"

Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.

Magic: The Gathering Constructed Tournament (Sanctioned)

Prize Support: 3 packs of prize support will be entered into the pool for each player in the tournament, packs are awarded to the top half of players.

Description: Each player will bring their own Standard Constructed deck and sideboard (Standard Constructed sets include: Magic 2010, Shards of Alara, Conflux, Alara Reborn, Zendikar).

Magic: The Gathering Extended Constructed Tournament (Sanctioned)

Prize Support: 3 packs of prize support will be entered into the pool for each player in the tournament, packs are awarded to the top half of players.

Magic: The Gathering Legacy Constructed Tournament (Sanctioned)

Prize Support: 3 packs of prize support will be entered into the pool for each player in the tournament, packs are awarded to the top half of players.

Description: Each player will bring their own Legacy Constructed deck and sideboard (Legacy Constructed sets include: ALL Magic: The Gathering basic sets and expansions, with the exclusions of Unglued and Unhinged). There is a banned list for Legacy Constructed available at Wizards of the Coast's website, deck lists/checks will be performed.

Magic: The Gathering Zendikar Booster Draft

Prize Support: 2 packs of prize support will be entered into the pool for each player in the tournament, packs are awarded to the top half of players. Top player will also receive an FNM Foil Oblivion Ring.

Description: Each player will receive three packs to draft with, each player will open one pack at a time, select a card, and pass that pack, this will be done for each pack, until all three packs have been drafted. Players will then construct a 40-card minimum deck from the cards they drafted. Basic lands will be provided.

MINI 1-1 "Stirring the Embers"

Note: This is a two slot adventure, players must sign up for both slots.

MINI 1-2 "The Burning Scent of Perfumed Swords"

Note: This is a two slot adventure, players must sign up for both slots.

MINI 1-3 "Building the Pyre"

Note: This is a two slot adventure, players must sign up for both slots.

MINI 1-4 "Coaxing the Flame"

Note: This is a two slot adventure, players must sign up for both slots.

Miss Him, Miss Him, Miss Him (Time & Temp)

Browne Chronometric Engineering, Inc. has a straightforward mission statement:

To police and protect the historical integrity of the temporal order against all anomalies, anachronisms, and other threats.

Mists of Mwangi (Pathfinder Society #5)

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

MOON 1-6 "Black Heart"

As if the lycanthropes of Moray, the giants of Oman and the beasts of Norland were not enough, something evil and dangerous lurks in the dark corners of what used to be the most civilized island of the Moonshae. Occupied Snowdown has need for heroes, and soon. Choose your friends well and your enemies even better. This is the conclusion of “The Fisherman” major quest. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 11-14.

Ms. Gnomer (Legends of the Shining Jewel)

Tiffany Brandywine, a cousin within the gnomish noble house of Krimpach, is looking for a husband. But her criteria for a mate confounds even the head of this unusual noble house that Lord Krimpach has hired you to find the perfect man for this finicky woman. Easy, right? A one round Legends of the Shining Jewel module for heroes of levels 1-15.

Peril in Podwin part 1 (Heroes of Ribhus)

The Heroes of Ribhus have been brought in to protect the swamp farmers in Podwin, a small farming village on the edge of the great swamps that surround Kyrinn. It's a small village - how hard could it be?

A heroic tier adventure for the Heroes of Ribhus. Pregenerated characters available if desired, or use the character creation guidelines at http://www.ribhus.com.

Peril in Podwin part 2 (Heroes of Ribhus)

As new discoveries take them deeper into the mystery, the Heroes of Ribhus realize that there is more at work here than the threat to the tiny village of Podwin.

A heroic tier adventure for the Heroes of Ribhus. Pregenerated characters available if desired, or use the character creation guidelines at http://www.ribhus.com.

Playing With Fire (Cybergeneration 5)

It seemed to be the number #1 story on every news feed and every cable channel is that Toyland Apocalypse, one of the most controversial bands of the last year is playing at the Electric Ballroom in Night City’s North Oak. A carefully contrived plan has allowed you to sneak out of the orphanage dormitory …
Characters provided or bring your own.

Red Hand of Doom excerpts (AD&D/OSRIC)

War is gathering in the dry brown hills known as the
Wyrmsmoke Mountains. As midsummer settles over
the land, smothering everything in heat and dust,
the fierce warriors of the Kulkor Zhul - "People
of the Dragon" in the hobgoblin tongue - gather
beneath the dreaded Red Hand banner, ready to sweep
down out of the Wyrmsmokes and conquer the human
lands below. Your player characters face an onslaught of
fire and steel the likes of which few have ever seen.

Savage Sewage (Heroes of Ribhus)

Thanks to you and your allies the demonic forces of the fungi queen no longer threaten the swamps of Kyrinn. Yet not all is safe is in The City of Brass, murders and disappearances abound, while this is normal for any large city the note before you summons up fear long forgotten. Can you and your comrades stop these inhuman attacks are you brave enough to enter the Savage Sewers of Kyrinn? A heroic tier adventure for the Heroes of Ribhus Campaign.

Shake Up at Shelton (D&D Delve)

The townspeople of Shelton have suddenly begun pouring into the local capital of Stonehold, begging Lord Ralph for assistance in relocating their homes in light of the earthquakes. Lord Ralph, being wise, is suspicious of these earthquakes, since there hasn't ever been one recorded in his realm before. You are hired to investigate.

Character provided, short play time.

Six Children and IT (Call of Cthulhu)

It is March of 1941. Nazi bombs savage the streets of London, and no night goes by without an air-raid siren. To protect them from this horror, six children are evacuated to the remote Cornish village of Morvah, where the government and their parents believe they will be safe. But darkness lurks even in the peaceful countryside of Britain. This game is intended as a high-roleplaying genre crossover between classic British children’s fantasy and Call of Cthulhu. While the characters are young teenagers, this is not a light-hearted or comic module; expect horror, insanity, and possible death.

Sniper in the Deep (Pathfinder Society #31)

When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.

This product is a Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

SPEC 1-3 "Ghosts of the Past"

Every year, coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to clean up one of the many dangerous ruins within her forest kingdom. This year she has reached out to several groups. What could have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for character levels 1-14.

SRM 03-01: Ready, Set, Gogh (Shadowrun)

By 2070, life literally imitates art. Some people have a fetish for it and it's your job to see that it's delivered and still breathing.

Shadowrun, 4th Edition. New player friendly. 6 players. Pregenerated characters will be available, or you can bring your own SRM characters.

SRM 03-04: Monkey Wrench (Shadowrun)

A little milk run like this should be no problem. Though, it sounds like you don't get much time. Non-lethal rounds and no legal complications makes these "security consultant" gigs the best in the Big Apple.

Shadowrun, 4th Edition. New player friendly. 6 players. Pregenerated characters will be available, or you can bring your own SRM characters.

SRM03-03: Burning Bridges (Shadowrun)

The voice on the other end of the comm sounded desparate. The kind that pays well. Then he asked, "How much do you know about demolitions?"

Shadowrun, 4th Edition. New player friendly. 6 players. Pregenerated characters will be available, or you can bring your own SRM characters.

Stars of the Summer Night (Call of Cthulhu)

1969 is an exciting time to be a student at Yale. The campus has just gone co-ed, student protests are changing the world by speaking out against the Vietnam War and other injustice, and the US is winning the space race. You're the best and the brightest - everyone is looking to you to change the world. When you're handed a fascinating new academic project, you think that you might be able to do just that. But this is a school full of dark mysteries - will you end up having to save the world instead?

Summer's End (Mutants & Masterminds)

It is the start of a new school year, a time full of promise and anticipation. For six new students with unique and special gifts, it is also a chance to live a normal life. Even with all their deeply hidden secrets, certainly nothing could go wrong at a place like Laurelbrook Preparatory Academy. And certainly not on the first day, right?

Summer's End is a classic super-hero Mutants & Masterminds game with level 10 pre-generated characters.

Swords and Star-tribes (Old-School Science Fiction)

You are the Captains of the Crossed Swords, and your might, mutations, and wits have conquered all the lands you know. But the hawkoids from the vent in the sky-vault tell of new conquests. You have long suspected that there are many other lands layered above and below. And you’ve heard heretics whisper that your world is truly a vast ship traveling from one ball of gas to another. But what does it mean that “the Warden has landed”?

Temples, Churches, Cults – Oh My! (D&D 3.5)

From a window comes a cry, and another chamberpot mixes with the road.
Like the muddy current in the road’s center, the “Flats” is the
center of the city where all waste spills. When a tragedy befalls an
innocent, a motley-group of citizens attempt to solve a “Who Dunnit”
amid a swirling mess of religion and politics. Which deity's
followers can the unwitting adventurers trust when they hardly trust
one another?

A city-based adventure with heavy roleplay. No knowledge
of rules necessary, pregenerated characters provided.

The Beggar's Pearl (Pathfinder Society #37)

This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

The Caprian Foreign Legion goes to Tea

The Caprian Foreign Legion is known for sheltering cut-throats, murderers and people who are trying to run from their past. They aren't exactly known for their diplomacy skills, unless said diplomacy involves politely sticking something pointy through something squishy that screams and bleeds. . which makes it truly a shame that they're the only people around during a diplomatic crisis. Come join the notorious 47th squad, and see how legends are made.

6 players, 4e D&D. Characters will be provided. No rules knowledge necessary.

The Darkest Hour (Fantasy Craft)

The village of Andra is a quaint little community in a mountain valley. At least until adventurers sent by the High Church arrive, seeking a corrupted knight who must be stopped.

A Fantasy Craft introductory adventure with characters provided.

The Devil We Know pt 1: Shipyard Rats (Pathfinder Society #29)

When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

The Devil We Know pt 2 - Cassomir's Locker (Pathfinder Society #30)

The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?

This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

The Forgotten (Witch Hunter: Dark Providence 1-11)

In the village of Beaujois, everyone is having a wonderful time at the fair. Everyone, that is, besides the Witch Hunters who have newly arrived. What sinister force lurks behind the joyful music and the colorful streamers?T

The Horsemen of Apoco Lyps (D&D Delve)

Lord Apoco Lyps has demanded that Bob, the Dueregar Necromancer, be punished for betraying the alliance. You are sent to deliver the sentence.

A D&D Delve event with characters provided.

The Idol of Ogu-Amedi (Wyrmstone 1)

The first Wyrmstone module, an organized play campaign setting using Fantasy Craft rules. Make a character ahead of time or use one of our ready to play PCs. http://wyrmstone.org

The Legacy (Epic Level D&D 3.5)

Join an epic adventure! Sent by the King to guard a diplomatic mission to the Theocracy of Imilthia, the King's Fist finds themselves in the middle of more than negotiations, as ancient evils waken to threaten Chalis, the local capitol where the discussions are taking place.

This is a two slot event. Pregenerated 40th level 3.5e characters will be provided.

The Maze (D&D)

Lord Archibald Greenway, the wealthiest man in the land, disappeared inside his vast Hedge Maze months ago and is feared dead. His servants offer a reward for the discovery of his body and Last Will and Testament. But no one who has entered the maze has ever returned. Can a brave group of adventurers be the first to successfully navigate the maze?

A 4th edition scenario for 13th level characters. Pre-gens will be provided, but making your own characters is recommended.

The Panama Kill (Spymaster)

Simon Arevalo has been reelected president of Panama. However, somebody wants him dead. You have 30 minutes to find the assassin, stop the bullet, and make your escape, all without a trace.

The Resounding Bell and the Volcano (D&D)

Every 50 years, the volcano on Bell Island erupts, causing untold destruction to coastal cities and towns within several hundred miles. Why does it erupt so regularly? There are rumors of a terrible artifact, powerful enough to cause the volcano to erupt... or powerful enough to make gods of ordinary men.

A 4th edition scenario for 20th level characters. Pre-gens will be provided, but making your own characters is recommended.

The Sky is Falling (D&D 3.5)

You know the score. It's the end of the world (again). Some wicked wizards have (again) summoned up a monstrosity from the farthest reaches (even farther away than last time), and soon it shall ravage the world in ways not imagined since roughly 2 months ago. That is, unless you and a rag-tag bunch of misfits have anything to say about it!

A rules-light D&D 3.5 game with characters provided.

Theatre de la Mort (Fellowship of the White Star B204)

An agent of the Fellowship has failed to report for a mission, and you are sent to Paris to check on their welfare. But who exactly is Remy Loisel? Ride the new metro line, visit quaint cafes, and take in one of Paris' oldest shows.

(It is recommended that players who speak French and/or are planning to pursue the Psycho prestige class play this adventure.)
An adventure designed for mid level characters set in the Fellowship of the White Star setting of Earth,

Use Only As Directed (D&D 3.5)

Something is strange in the city amid the musky smell of the river’s
silt. As wharfsmen drink to souls lost in the Plague, merchant, monk,
and soldier alike join in the celebrating the Summer Squid Hunt. In
the moist night air a motley group of law-abiding citizens develop
painful symptoms. The right combination of illegal potions and
forbidden ancient rituals might do the trick. Will their sanity run
out? Probably.

A city-based adventure with problem-solving and
horror roleplay. No knowledge of rules necessary, pregenerated
characters provided.

Victorian Steam Incorporated (Shadowrun)

A cyber-punk universe re-vamped as "steam" punk. During Queen
Victoria's reign the Corporations became more powerful than the
European Empires, steam and clockwork technology fueled a hybrid age
of the machine, and magick was reborn into the world. The “Great
Oven” contains not only street urchins, but also fortune-hunters,
illegal mesmerists, Hindoo shamans, and "steam-mason" mechanics, who
sell their talents to powerful Corporate Gentleman. Amid the
heartless cobblestone streets lit by gaslight, do you have the moxey
to "run the shadows?"

Voice in the Void (Pathfinder Society #35)

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

War for the Starship Warden (4E Science Fiction)

Defend your home against invaders from Oerth! As long as you have charges left in your disruptor pistols, robots at your command, and the mental ability to drain energy from living organisms, the outsiders don’t stand a chance. This free-wheeling adventure uses the framework of the 4E rules to create a high energy mashup of the world’s first fantasy and science-fiction RPGs. Will it be you or your enemy who sets the next destination for the Warden?

When All Hope Seems Lost (D20 Dark Sun)

When you return from a meeting with the village of Last Hope's new elemental allies and find a strange new malady afflicting members of the village you must discern the cause and stop it before everyone succumbs.

A d20 adventure set in Dark Sun, using rules written by the author. Level 15 characters will be provided.

Working for the Jhereg (Heroic Dread)

Adrilankha is the largest city in the Empire that spans most of the known world. Let the Phoenix Empress and the Dragons and such plot about the high politics—House Jhereg rules the underworld. Sometimes, the Jhereg need a little messy work done—in this case, a simple hit, nothing serious. That’s where you come in.

A game for six pre-generated characters. This game is set in the world of Steven Brust’s Vlad Taltos books and aiming for a similar feel, at roughly the same point as the current Taltos books. Knowledge of the Taltos books is helpful, but not necessary.

World of Warcraft board game

The World of Warcraft board game is for 2 to 6 players split into 2 teams. you explore a world filled with quests to seek items of power and experience so you can challenge a powerful overlord and defeat him before the other team does.

The judges will only play to even out teams, but will be on hand to help with rules and suggestions.

This event spans two slots, so be prepared for epic conflict.

Wyrmstone 09-01 - Idols of Ogun-Samdi

Can you retrieve the rumored golden idols of Ogun-Samdi, feared Falo dual-headed god of secrets?

This is a Fantasy Craft adventure, and the first module released for the new Wyrmstone organized play campaign.

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