Dec 7 - 9, 2012

Sheraton Hotel, 700 East Main St
Stamford, CT 06901

All Games


All game events for which we have data.

Big Al's Autotorium (Savage Worlds)

In 1986, vehicular manslaughter is no longer a crime…if the victim is already dead.
In the plague-infested Outlands of 1986, American teams of professional racers known as Dragsters compete for fuel, ratings, and a body count. In the small town of Gomorrah Kansas there awaits a prize for the first Dragster foolish enough to enter a contaminated Plague zone.

Mini-mall of the Damned (Savage Worlds)

In 1986, vehicular manslaughter is no longer a crime…if the victim is already dead.
In the plague-infested Outlands of 1986, American teams of professional racers known as Dragsters compete for fuel, ratings, and a body count. An abandoned gas station may hold the only fuel for the next 150 miles, but what even has more possibilities is the large abandoned mall right next store.

Dave of the Dead (Spookybeans)

Something has gone horribly horribly wrong, and now the dead have risen and are invading The Hollow with an insatiable hunger for the flesh of the living! Now, the future of humanity rests in the hands of a man with a borderline psychotic personality disorder...

And a chainsaw.

Can the PCs figure out what caused the outbreak, and how to stop it? Hell, can they just manage to survive? On the other hand, is being a zombie really so bad?

Inspiration: You're kidding, right? Zombie movies. Duh.

Terror at the Lake! (Spookybeans)

Welcome to Camp Creepy Lake, the world’s only horror film theme camp! Located at Lake Quahanachuck, about 20 miles northeast of The Hollow, the camp is the perfect getaway for anyone tired of the banalities of city life.

The World of Insufficient Light (Spookybeans)

The Hollow has always been a magnet for all kinds of supernatural weirdness, and there's no place more magnetic than Votkatonick University. But it seems now things are finally coming to a head.

Okay, so you've got to fight an ancient menace from another dimension, avert the Apocalypse, make out with your vampire boyfriend, and find time to study for mid-terms! What's a demon slayer to do?

Inspiration: Buffy/Angel, Twilight, True Blood, Vampire Diaries, Charmed, Teen Wolf, any drama on the CW, White Wolf RPGs, Cthulhu mythos stuff.

The Colony (Lamentations of the Flame Princess)

Join Ananias Dare and the other 113 colonists left to watch over Roanoke Island in the fateful spring of 1588. Your ship unfortunately ran into bad luck on route to the Americas’ and you and several of your crew barely washed up alive on the shores of the Virginias.
What evil lurks in this strange land? Would you have been better off drowning at sea?

The Colony uses the Lamentations of the Flame Princess role playing game and is a fictional retelling of the Roanoke Colony and its colonists.

Talons of Umberlee (D&D Lair Assault)

Bring your own 8th level character to this brutal dungeon and see how long you can survive.

Character creation guidelines at http://www.wizards.com/dnd/event.aspx?x=dnd/4new/event/dndlairassault

Bear's Amulet (Spellbound Kingdoms)

Bear Maagaadi and his tribe of savages have raided the Free Road for two decades. Now he wants to know who abandoned him to the wolves so many years ago; he wants to find his mother. The catch is that she could be any of three Thyran nobles: a witch, a concubine, and a traitor. Zeppelin broadsides, court politics, witchery, and mass combat come to the fore as another chapter in Thyre's history is written.

(For those keeping track, this is T1 Bear's Amulet.) Pregens provided, or bring your own.
Characters provided? Yes, or bring your own.

A Confederacy of Knives (Night's Black Agents)

"Agents: the rendezvous location has been synced with your phone. The hotel looks beautiful, but don't be fooled; Viktor Eschenko is one of the most deadly agents alive. He's there for a reason. Discover his plot, neutralize him, and remember -- we deny all knowledge of your identities. Don't get caught. This briefing data will wipe in 3.. 2.. 1.."

A superspy/secret agent game in the spirit of James Bond movies everywhere. Uses the brand new GUMSHOE rules for "Night's Black Agents." No rules knowledge needed at all. 6 players.

The Swamps of Braunstein (Minis/RPG hybrid)

Each of you has a reason to lead your small detachment of troops into the swamps near Braunstein. For some of you, the motivation is wealth; for others, it is a holy mission. But each of you has your own small army and your own goals, in a dangerous situation surrounded by others with their own, quite different goals. Can you fight, negotiate, and maneuver your way to achieve your goals?

The Dance and the Dawn (LARP)

A Gothic Fairy Tale in LARP form. Doomed nobles at a midnight ball seek to find true love before the night is out.

Editor's Note: This game is super fun, I played it at VeriCon!

While the Iron is Hot (LARP)

Travelers along the mountain roads have long spoken of the hospitality of the town of Bannenberg, a place where one may find a roaring fire, amiable company, and a brief respite from the chills of winter travel. It comes as a great surprise to you to find the town of Bannenberg shut tight: doors barred, barns empty, and wary eyes peering from windows. At the end of the town road lies the Wolf’s Head Tavern, perhaps there you will find out why this ordinarily friendly town seems prepared for calamity.

War is Hell (D&D)

At long last, the Keelrathi War is over, in no small part because of what your elite strike force, the Peshar Reavers, accomplished. In the final battle against the Maimed One, a 100' tall colossus assembled from zombies, it was your group that struck the killing blow, smashing the magical gem in the monstrosity's forehead that animated it. At that, it collapsed in a gruesome storm, and the heavy clouds overhead finally broke, and the Duergar armies fled, scrabbling back to their hidey-holes deep in the Underdark.

The Gash in the Sky (D&D)

One day, your peaceful village is disturbed by an attack from a flying mass of tentacles, ooze, and mouths. The creature does considerable damage, and then disappears through what can only be described as a black gash torn across the sky. The gash floats slowly to the ground, and disappears behind the nearby tree line. Will you dare to investigate?

ROBOT FIASCO

ERROR: SEGMENTATION FAULT IN ROBOT CONSCIOUSNESS MODULE
NEW DIRECTIVES:
1. MAKE THE DOLLARS
2. TAKE OVER WORLD
3. FIND GIRL, MAKE BABY ROBOTS
4. ACQUIRE CHILI DOG
SHUFFLING DIRECTIVE HIERARCHY...

The Cabaret of Souls (D&D)

While searching the world for the
ingredients for the potion that can save all living beings from the
terrible plague, the adventurers must travel to outer, loathsome
planes. The only way out is to judge the contestants in a talent show
in hell. Though of course, the other judges and the sponsors are
positively demonic.

This is Part Four of The Plague, though it
certainly can be played as a stand-alone adventure. Players may create
their own 11th level characters, or may use pre-generated characters.

Return of the Savin' Samurai (Gamma World)

Memo: Target Site Management will be conducting an off-site retreat to reinforce team skills and train members in asset protection techniques. Focus of this seminar will be developing solutions to the real-world problems of site longevity and prosperity. A waiver of your rights to a safe workplace has been prepared for your signature and can be found in your mailbox. Attendance is mandatory.

The Devil's Apothecary (D&D)

Having obtained the obscure formula for a
potion that can save all living beings from The Plague, the
adventurers must travel the world in search of wondrous ingredients.
But the price for some ingredients...certainly not money....is almost
as bad as the devastation of the plague. The party may have to
negotiate, bribe, intimidate or kill those who guard the ingredients.

This is Part Two of The Plague, though it certainly can be played as a
stand-alone adventure. Players may create their own 7th level
characters, or may use pre-generated characters.

Savin' Samurai (Gamma World)

Warriors wanted to protect the village of Target from Elituco the Ugly and his gang of Badders. We offer riches beyond measure and smart savings for team members with freshness, value and quality. EOE, Intelligent Rat Swarms need not apply. Interview with Akir, Logistics Team Leader at the Crack Bar Resto, exit 17 off the Great Oad. Red moon, Six Monkey Slap-Slap.

The Formula (D&D)

A terrible plague is spreading all across the world
of Soumaya. Its symptoms are subtle, but quite insidious. There are
rumors of a possible cure, but the ingredients for the potion that can
save all living beings are strange and rare. Can the party of
adventurers find the formula for the cure without succumbing to the
plague?

This is Part One of The Plague, though it certainly can be
played as a stand-alone adventure. Players may create their own 5th
level characters, or may use pre-generated characters.

The Six Faces of Evil (D&D)

The weary adventurers, having spent years
pursuing the ingredients of the formula for the potion that can cure
the plague, finally has everything they need except for one final,
essential ingredient, but it is in the hands of the very people who
manufactured and spread the disease in the first place. The party must
find their way to the headquarters of The Six, penetrate their
defenses, and finally confront the Plaguemasters themselves.

This is the conclusion of The Plague, though it can certainly be played as a
stand-alone adventure. Players may create their own 19th level

Wandering Worshippers (D&D 3.5)

When a group of visiting kobolds are captured after visiting your sacred shrine, it falls to you to save them from the vile goblins before its too late. Kobold characters with an average level of 7 will be provided.

Sins of the Father (Fantasy Craft)

Ages ago the elders of Valespire made a pact with the Court of
Blinding Shadows, agreeing to forever keep certain... disagreeable
promises in exchange for the continued well-being of the human
species. Now the last of those elders’ descendants is dead by his own
hand, which is a shame really, because today the debts of his
forefathers come due, and there’s not a soul in Valespire who even
realizes their eternal peril - not even you.

The Rider and the Mount

Everyone has interests, intellectual
pursuits and sometimes odd pastimes, but the party, while gathering
ingredients for the potion that can save all living beings from the
terrible plague, must encounter one individual whose arcane pursuits
have taken him obscenely past the point of human decency. Can the
adventurers get the ingredient they require from...the rider and the
mount?

This is Part Five of The Plague, though it certainly can be
played as a stand-alone adventure. Players may create their own 15th
level characters, or may use pre-generated characters.

Bangkok 1984 (Fiasco)

Siam's gonna be the witness to the ultimate test of cerebral fitness: the creme de la creme of the chess world in a show with everything but Yul Brynner. The U.S. and the U.S.S.R. are convinced that a certain ABBA 8-track tape and/or winning this chess tournament and/or the
Reclining Buddha are key to winning the Cold War. Perhaps they are right. Perhaps they are not.

(Fiasco is a rules-light RPG -- no experience necessary.)

Startup (Fiasco)

Siam's gonna be the witness to the ultimate test of cerebral fitness:
the creme de la creme of the chess world in a show with everything but
Yul Brynner. The U.S. and the U.S.S.R. are convinced that a certain
ABBA 8-track tape and/or winning this chess tournament and/or the
Reclining Buddha are key to winning the Cold War. Perhaps they are
right. Perhaps they are not.

(Fiasco is a rules-light RPG -- no experience necessary.)

Civilization (Board Game)

Raise your civilization to greatness, expand and develop cities, raise armies, and explore the world. become the best by developing culture, scientific research, military might, or establishing a trading empire. For 2 to 4 players, the judge will be on hand to explain the rules and play if needed or desired.

Dungeon Overlords (Board Game)

Build and manage your own dungeon, recruit monsters, lay traps, and fight off those pesky adventurers in this classic board game based on popular dungeon keeper style computer games. For 2 to 4 players, the judge will be on hand to explain the rules and play if needed or desired.

City of Skulls

The hideous jails below the City of Skulls, Iuz's capital city, contain many wretched and desperate captives. Among them is the former commander of the Shield Lands. A spy has shown a possible way into the jails. In the way stand fearsome priests and mages of the Lord of Pain. Ogres, giants, demons and worse stand hinder the struggle to defeat the traps and guardians of Iuz. None have ever escaped Iuz's pits. Gold, Glory and Magic await the party who can succeed in freeing the Commander. Death after years of hideous torture await those who fail.

Characters provided.

Foucalt's Pendulum (D&D)

While searching for the ingredients for the potion that can save all living beings from the terrible plague, the intrepid adventurers learn that there is a secret organization that
not only spreads the plague, but seeks to take advantage of the devastation by destroying all who oppose them. Their means is horrific to behold. They plan to influence the planet's telluric
currents through Foucault's Pendulum. Can the party stop them?

Babes in Arms (Heroic Dread)

As cadets in the elite New Avalon Institute of Science College of Military Science, you receive the best training for Mechwarriors anywhere in the Inner Sphere. In the not too distant future, you'll be officers in command of Mech lances. But when a surprise attack forces your training cadre into action, you'll have to find out the hard way whether you are truly ready.

A one-round role-playing game set in the Battletech universe, using the innovative Jenga-based "Heroic Dread" rules.

Deadly Bedfellows (Ashen Stars)

The political summit on this ancient space station was going to decide the fate of hundreds of planets. Now you're staring at a pool of blood, and a whole lot of people are staring at you. Freelance law enforcement out in the Bleed doesn't always end in murder investigation, but this time it sure did -- and the crew of the Nero is faced with solving about as high profile a murder as you can imagine.

Expect political intrigue, heavy roleplaying and alien hijinks. . for certain very deadly definitions of "hijinks." Rules will be taught.

Inspectres: Land of the Bad Beat(ing)

What happens in Vegas stays in Vegas, but what dies in Vegas doesn't always stay dead! The bright lights can't hide the fact that Las Vegas has some supernatural issues, and you and your crew of Inspectres agents are just the ones to handle them (or die trying).

The Star and Barrow (Call of Cthulhu)

November, 1925

Cambridge, Cambridgeshire, UK

Aalterdam X: Steppes of the Centaurs (D&D 3.5)

Prince Pietr lives in fear that assassins will hunt down his beloved children, the rightful heir-apparent to the throne of Aalterdam. He has entrusted you, an expert and loyal team, with the duty of escorting his daughter, the Princess-in-Waiting, to a safe haven where she may grow to adulthood, learn valuable lessons, and achieve her rightful destiny. Now all you have to do is get her there - across most of the known world.

The Aalterdam setting is a swashbuckling, Age of Exploration type world; this module emphasizes roleplaying and problem-solving.

Board games open play

Enjoy our library of board games and find a pick-up session any time of day or night to pass some time or learn a new game.

The ConnectiCon team will have on hand: Agricola, Through the Ages, Roll Through the Ages, PowerGrid (United States, Germany, France, Italy, Benelux, China, Korea maps), Age of Steam, Brass, Puerto Rico, St. Petersburg, Amun Re, Goa, Imperial, Boggle, Tichu (4 copies).

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