Dec 6 - 8, 2013
Sheraton Hotel, 700 East Main St
Stamford, CT 06901
All Games
All game events for which we have data.
Fiasco (LARP)
Embrace the venal stupidity and tragic ambition of a typical Fiasco session - live! Up to eight live-action players can craft a woeful tale of powerful ambition and poor impulse control in about the same time a tabletop session would take. No experience needed, just a strong desire to get in trouble. This is a playetest of Bully Pulpit Games' new live-action Fiasco rules.
HOOYAH (Navy Seal Card Game)
You are a Navy Seal. You are trained to confront terrorists and insurgents. You're on a mission. You work as a dedicated team. Careful planning and precise timing improve your odds of success, but unforeseen events could jeopardize the mission.
Mr. Card Game (Evertide Games)
Mr. Card Game is a game of drafting, not only drafting skills and items, but also the stat cards necessary to support those skills and items and use them most effectively. You want to plot a course through the locations in the game which maximizes the synergy of the skill and item cards you draft into your tableau with the stat cards you draft into your deck. Tactically, the game relies upon your management of your tableau, when to use or sell items, and how effectively you craft the hand of cards necessary to defeat your target or perhaps even win the game.
Raid on the Ice Fortress (D&Desque)
To stop the world from freezing, your unusual band of heroes will have to fly to a castle on top of a hail cloud, sneak in, and confront Dominus and Frigidus.
This adventure is designed and run by one of the students in a D&D afterschool class for kids 8-12, and grew out of Tony Dowler’s procedural generation game How to Host a Dungeon. It’ll be freewheeling fun for kids around that age as well as grown-ups open to a fresh take on fantasy. Characters will be provided for the rules-light, old-school D&Desque system. No experience necessary.
All American Massacre (The Family)
Our family’s worked this land for more’n seven generations. It’s ours, we earned it. When they brought them shiny new machines into the slaughterhouse, it put a lot of honest hard-working folks out of a job. It's gettin’ harder and harder to provide for your own these days. And now some... interlopers come waltzing in like they own the damn place. We’ll just see about that.
Junior, get the chainsaw. We got work to do.
[Scenario Name Deleted For Security Purposes] (Paranoia)
Welcome Troubleshooters! It's another wonderful daycycle in Alpha Complex, and The Computer has an incredibly nifty mission for you! What's the mission? Hmm, what was your Security Clearance again? Oh, sorry, that information is classified. Rest assured it will probably involve all the wonderfully exciting things that most Troubleshooter missions entail.
Santa Claws (Dresden Files)
You better watch out, you better not cry, you better not shout, for Santa Claws is coming to town. He has a hit list, and will be checking it twice. If you've been naughty, it won't be very nice.
Santa Claws is a game of magical mayhem set in the universe of Jim Butcher's Dresden Files series of novels.
Hells Bells (Dresden Files)
Set in the universe of Jim Butcher's Dresden Files novels, Hells Bells is a game of the world going awry in Connecticut during the Winter Solstice. Will things go back to normal, or will Things take over?
Pulling Strings (Ashen Stars)
A televised assassination attempt is unusual, more so when it's in the middle of a political debate - and when the assassin is one of the debating politicians! Now hundreds of planets stand at the brink of war and it's up to the law enforcers on the starship Nero to figure out what happened and why.
Expect political intrigue, heavy roleplaying and alien hijinks. Rules will be taught.
Wandering Worshippers (D&D 3.5)
When a group of diplomats and guests are captured after visiting your sacred shrine, it falls you you to save them from the goblins. Kobold characters with an average level of 6 provided.
Wandering Weather (D&D 3.5)
An ogermage that controls the weather is terrorizing the area, and he may have a magical orb that was missing from a dragon hoard you now protect. Kobold characters and a white dragon with an average level of 8 will be provided.
Wandering Down a Tunnel (D&D 3.5)
The miners of your tribe have unearthed a passage and found scaly terrors that attacked and killed most of those exploring the passage, now it is up to you to end the threat before it comes out and invades your home. Kobold characters with an average level of 7 provided
Frozen in Time (Dungeon Crawl Classics)
It's the Stone Age meets the Space Age when the Glacier of Razors cracks! Who'll come out on top when worlds collide?
The World of Insufficient Light (Spookybeans)
The Hollow has always been a magnet for all kinds of supernatural weirdness, and there's no place more magnetic than Votkatonick University. But it seems now things are finally coming to a head.
Okay, so you've got to fight an ancient menace from another dimension, avert the Apocalypse, make out with your vampire boyfriend, and find time to study for mid-terms! What's a demon slayer to do?
Inspiration: Buffy/Angel, Twilight, True Blood, Vampire Diaries, Charmed, Teen Wolf, any drama on the CW, White Wolf RPGs, Cthulhu mythos stuff.
Terror at the Lake! (Spookybeans)
Welcome to Camp Creepy Lake, the world’s only horror film theme camp! Located at Lake Quahanachuck, about 20 miles northeast of The Hollow, the camp is the perfect getaway for anyone tired of the banalities of city life.
Civilization
Advance your civilization and prove it is the greatest by military might, research, culture, or trade.
Twas Brillig (D&D 3.x)
Havensdale is a rather sleepy agricultural community with some pretty fantastic inhabitants, among whom you secretly number yourselves. Havensdale owes allegiance to the Kov of Brindle, a benevolent lord whose family has collected its tithe, occasionally levied a few of the more troublesome youngsters, and on the rare occasion when they are needed sent a few soldiers from its nearest garrison, some 90 miles away to handle serious problems for dozens of generations.
Heward's Mystical Organ (D&D)
There's been 100 years of Blood family domination. No one alive remembers the pleasant days of Green Meadows except an old sage named Jacomo Free. He informs the party of the existence of a powerful artifact that, if played correctly, can once and for all eliminate the progeny of Blood and restore the continet of Yla to its former glory. Needless to say, getting to the organ in the first place, then mastering it, will be frought with perils.
Beneath Gayel and Kashi (DEmpire of the Petal Throne)
Your temples rarely demand service of you, but this evening they have. A newly uncovered remain beneath the surface of the great city of Khirgar requires immediate exploration. An ancient bas-relief suggests that an Ever Glorious Eye is within the ancient ruin and if so it must be recovered for the good of the Empire and added to the holdings of the Temple of Thumis: God of Wisdom. Unfortunately, servants of the Prince in the Blue Room are also aware of the elder script and so, it is only logical to assume that a party of the servants of Change will be combing the site as well.
My Little Pony: Friendship is Magic (FATE 3.0)
Come play one of the Mane Six as they help each other into and out of the funniest problems we can make for them, from rampaging monster and the end of civilization to a poorly planned party with cranky guests. There will be fun and silliness, action and adventure, bitter rivalries and joyful reconciliations, and possibly the occasional musical number.
The Horrors of Hod (Dungeon Crawl Classics)
Deep beneath an ancient monument a horror awakened after 2,000 begins to stir.
What seemed like a safe passage through the forests of the lands of the Dohma, suddenly turns out to be an elder evil.
Fighting for Freedom (D&D 3.5)
For too long, you have lived under the kobolds' lash, fighting in their cruel games. Now, you have a chance for freedom, if you are bold enough to take it.
Blood Brothers (D&D)
The Kingdom of Green Meadows for hundreds of years enjoyed peace and prosperity. However, after King Blaize falls ill, a cleric of Vecna corrupts a healing ritual, with horrific results. Now only brave and resolute adventurers can save the kingsdom from decadence and ruin. This is Part One of Generations of Blood, though it can be played as a stand-alone. Players may create their own 5th level characters, or characters will be provided.
The Performers (Fiasco)
DARPA has always funded high-risk, high-reward research projects, in
the hopes of generating that one big advance that will keep America's
military the most technologically advanced in the world. That's
right, they'll throw money at you and expect you to fail. Which is
great, because that's the one thing you've been best at, your whole
life. Failing. But maybe they didn't expect you to fail *this*
badly....
Fiasco is the make-your-own-Coen-brothers-movie RPG. No
experience necessary.
Blood Spawn (D&D)
Raul and Ratigan Blood are the troubled, crazed and ruthless patriarchs of the House of Blood. Their progeny, or perhaps spawn is a better word, issue forth with alarming regularity, bent on the destruction of all who oppose the twins as they attempt to despotically rule the entire continent of Yla. The PCs are the last hope of all civilized people.
This is Part Two of Generations of Blood, though it can be played as a stand-alone. Players may create their own 7th level characters, or characters will be provided.
Hax! (Fiasco)
Defcon: the legendary hacker convention where everybody pays by cash
and you'd better not bring your smartphone. But come on -- how much
do those computer nerds know about the real world? They're rich,
they're probably naive, and they're converging on your city. Time to
show those nerds what a real heist is like!
Fiasco is the make-your-own-Coen-brothers-movie RPG. No experience necessary.
The Cleric and the Queen (D&D)
Old Queen Melinda, widow of King Blaize and mother of the dreaded Blood Brothers, has kept a terrible secret since the murder of her beloved husband. Now that she's on her deathbed, she is ready to tell the PCs the truth, but only if they swear an oath of vengeance.
This is Part Three of Generations of Blood, though it can be played as a stand-alone. Players may create their own 9th level characters, or characters will be provided.
Abraham Lincoln Must Die! (Toon)
Just when you thought your party was set to win the presidency, some
jerk had to animate the Lincoln Memorial and set up Robo-Lincoln to
run against you and these other nutcases. You and the other
candidates disagree about a lot of things. Some of you don't believe
in gravity. Others simply want to stand up for the right to eat
things. But you are all agreed on one thing: Abraham Lincoln Must
Die!
Toon is the cartoon roleplaying game from Steve Jackson Games.
No experience necessary.
The Conquering Fleet (D&D)
Romulus Blood is the captain of a fleet of warships which terrorize most of the eastern hemisphere of Soumaya. His ships have disturbed the denizens of the Strait of Dragons, among others. Can the PCs prevent the dragons from destroying all of the city of Blood and stop Captain Blood from pirating honest merchants?
This is part Four of Generations of Blood, though it can be played as a stand-alone. Players may create their own 11th level characters or characters will be provided.
Commencement Means Beginning (Call of Cthulhu)
It's hard enough to graduate from college and go out into the wide world. Everyone is full of expectations: what you should do, what you should have done. When you're graduating from Yale, people expect even more from you. And when you're graduating from Yale and strange things start happening at Commencement and you have to fix it…well, then, that's just the beginning of your troubles.
Part of the Dark College Years series; it's not necessary to have played the others in order to understand and enjoy this one.
The Great Purge (D&D)
Brunilde Blood has, unfortunately but not surprisingly, inherited her ancestors' predilections for violence, torture and despotism. She's bent on the elimination of anyone who displeases her, especially the PCs and their families.But Brunilde has influential allies and strong magic at her disposal.
This is Part Five of Generations of Blood, though it can be played as a stand-alone. Players may create their own 13th level characters, or characters will be provided.
The Croaking Fane (Dungeon Crawl Classics)
The servants of the Lord of Evil Amphibians have vanished, leaving their gruesome temple deserted and their ill-gotten wealth unguarded. Now, a group of daring adventurers seeks to plunder the Croaking Fane, but is the sanctuary as empty as it seems?
Party like it's 1975! (OD&D)
A real, old-fashioned dungeon crawl just like Gary used to make! Take a trip back in time to the days when the hobby was new and explore a gigantic dungeon using the original Dungeons & Dragons rules plus the Greyhawk Supplement. No prior experience with Original D&D or role-playing games required!
Dogs ... In ... Space! (Dogs in the Vineyard)
The United Planets have finally won the war against the militaristic Antauri. One of the results of victory has been incorporating large swaths of space as U.P. protectorates. Many of the protectorate planets are populated by intelligent aliens with unusual moral perspectives. As a U.P. First Contact team, representing the U.P. military, diplomatic service, and science and commercial interests, you have been tasked with making contact with one of the new protectorates and incorporating them into the U.P.
Emirikol Must Die! (Dungeon Crawl Classics)
The wizard Emirikol runs amok in the streets, slaying the helpless and angering the city lords. You are tasked with infiltrating Emirikol's Shifting Tower to slay the mighty arch-mage before his campaign of evil stretches across the entire land!
League of Extraordinary Monster Hunters (Dresden Files)
Did you know that Buffy, Angel, Doctor Who, Ghostbusters, Men in Black, Hellboy and the X-Files all exist in the same fictional universe? Well, they do as far as this game is concerned. Come play your favorite emotionally conflicted, romantically entangled, bad-ass monster hunter, and find out what sort of foe could require their combined efforts to vanquish.
Tone: pulpy, somewhere between serious and silly.
Eye of the Keeper (Feng Shui)
The largest dragonshard ever found is a) the key to unlocking the greatest technological advances in centuries, b) worth a rather large fortune, c) powerful enough to wreak massive destruction in the wrong hands, or d) all of the above? Criminals, zealots, and crazed halflings
come together to flash steel, kick ass, and buckle swash. There should be massive explosions.
A high-action adventure set in the world of Eberron, using Feng Shui's simple, beginner-friendly rules. No rules experience needed. Familiarity with Eberron setting helpful but not necessary.
Blood Island (AD&D)
Welcome to Blood Island!
Viking Dragonships brave the stormy seas to carry you there, anchoring off the rocky shore. You're lowered over the side in lifeboats, and storm the beach like it's D-Day.
Set in the frigid Theilan Ocean, this mysterious island of chaos and abomination is the final resting place of many an adventurer. They came for the gold, glory, and magic----and a few actually escaped to tell the tale.
The Children of Frynn (Swords & Wizardry)
The task was given to you to seek out a great Dragon named Loredron the aged, an ancient Dragon knowing the pains of age more than reason or wisdom. It has been thrice a fortnight now that the great Dragon had made its appearance at the outpost demanding weekly sacrifice.
It is unfortunate that you wandered into town during a time of crisis. Where once children played atop the battlements, there are now armored guards, where there was once laughter now there are they cries of mothers, and where men knew peace the air reeks of fear and distress.
Barbarians of the Broken Moon (Barbarians of Lemuria)
Set in the world of Thundarr the Barbarian. Five representatives from the tribes of Man, Moks, and the Man-Apes have been gathered together to confront an evil warlord called Apptos. This foul creatures has been enslaving pilgrims heading to the City of Redwoods and only screams can be heard in the night upon the great road 101.
The Island Trust (Call of Cthulhu)
"Deer Island, a tiny piece of land in the St. Lawrence River on the border between the US and Canada, was the home of the wealthy and reclusive businessman George Douglas Miller until his death a few months ago. In his will, he left the island and all its contents to Yale University. What are those contents? How did Miller make his fortune? Does his house really contain all of the valuable antiques and books that it's rumored to have? How can the university - or you - profit from his legacy? That's for you to find out.
Paranoid Fantasies (Heroic Dread)
As members of the Inquisition, it's your job to hunt down heretics, cultists, and monsters. You are a heretic, a cultist, and a monster. Trust no one, and keep your holy water handy.
A darkly humorous mash-up of Paranoia and fantasy gaming.
10 Bad LARPs: Remix! (LARP)
Where do porn stars go after they die? What’s really under a Klansman’s robe? And how do Wookiees have a civilized discussion, anyway?
Welcome to the crazy world of 10 Bad LARPs.
WARNING: Adult and offensive themes. 18+ only.
Firefly: Darkness at Dawn (FUDGE)
Play as a crew member of an Alliance explorer vessel that intercepts a transmission coming from the edge of the Verse. Embark on a dangerous mission to the edge of known space and face a choice that will decide the fate of humanity itself.
A Garden of Forking Paths (LARP)
"As we travel through the garden of life, we make choices that affect our destiny. What if you had chosen differently?
In this game, four characters face dilemmas and make decisions that affect the course of their lives. At the same time, other players play the same characters. Between scenes, players change groups and face the choices others have made."
Part of Her Design (LARP)
A LARP of political intrigue, human-robot love, and conspiracy set in a far-future world run by an orderly bureaucracy of angel-bots. The representatives of the various lineages of archangels are meeting at their regular summit - but an exiled angel is coming to accuse the host of terrible crimes, and the attendees, both human and angelic, may just have too many personal interests to see the common good, if they can even agree on what that common good is.
This is not a combat-oriented game. It's a goal-oriented LARP heavy on character development and interaction between PCs.
Can I Borrow That Baby? (KAMB!)
It is King Torg's (ALL HAIL KING TORG!) birthday! And there is nothing that King Torg (ALL HAIL KING TORG) would like for his birthday feast than a nice, fat, juicy human baby! And since he is the King of the Kobolds and you are all kobolds, it's your job to find one for him or become the meal yourselves! You are weak, stupid, slovenly, cannibalistic little blighters made up of little more than orange fur and a mouth full of teeth, but you are also utterly fearless of anything besides King Torg (ALL HAIL KING TORG) and so baby-fetching you will go.
Bright Lights, Dark City (Inspectres)
New York, New York, it's a hell of a town! Or is it just that Hell is trying to come To town? You are freshly minted Inspectres agents in this none-too-serious indie game that allows the players to take control of the game and tell the GM what happened! Bring your sense of humor and your imagination.
Going Viral (Night's Black Agents)
"Agents: somewhere on this Swiss mountainside is the secret laboratory of insane virologist Sofia Rybakov. We believe her to be producing viral biological weapons for international terrorism. Find her, stop her, and neutralize her plot. But remember, we deny all knowledge of your identities. Don't get caught. This briefing data will wipe in 3.. 2.. 1..""
A high-octane, cinematic super-spy game in the spirit of James Bond movies everywhere. Uses the brand new GUMSHOE rules for ""Night's Black Agents."" No rules knowledge needed at all. 6 players."
Beauty is a Beast (Fortune's Fool)
"Never let a family curse stand in the way of true love! The Charmagne family is returning to their long abandoned family manor for a royal wedding. The local peasants clamor that the family's return will awaken a terrible creature that once ravaged the countryside, but the young Prince Charmagne will not be deterred. All hell breaks loose in this reinvention of an old tale filled with bloody prophecies, a magic mirror, and absolutely NO singing teacups!
... and the Electric Labyrinth (LARP)
Ever wanted to be in a Heterodyne Boys or Trelawney Thorp story from the world of Girl Genius? Join Straightjackets Optional for a game of exploration, adventure, and fast-paced action in a world of twisted mad science gone horribly right. Twelve adventurers have arrived simultaneously at the Electric Labyrinth of the Mad Monk--in search of fabled treasures. They will need to face the dangers of the Labyrinth--and the other adventurers, each with his or her own agenda.
Domains at War (Adventurer, Conqueror, King)
The Adventurer Conqueror King System is designed for epic campaigns that follow characters from penniless freeboters to mercenary captains to rulers on jeweled thrones. At Anonycon you'll have a pre-gen character in each of these tiers, and we'll use the new Domains at War rules to play out a key turning point for each of them during an invasion into a realm of beastmen.